Rendering
demos :
- tobitmap :
- getting viewer content into a TBitmap with CreateSnapShot
- rendering to a high resolution bitmap suitable for printing
- culling :
- using and selecting scene culling (object-based
or hierarchical)
- visualizing impact of scene culling on frame rate
- memviewer :
- using the TGLMemoryViewer for off-screen rendering
- using off-screen render result in a texture
- controling VSync
- fullscreen :
- basic sample for TGLFullScreenViewer to go fullscreen and switch screen resolution
- uses TGLCanvas to render a 2D overlay mouse reticle
- basicsdl :
- basic sample for TGLSDLViewer and using SDL
- cube environment mapping
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