Specials/FX :
- boom :
- using FireFX for fire/smoke trails and particle-based
explosions
- isotropic and ring (3D) explosions
- candles :
- a revolution-solid "birthday cake" with
three candles (FireFX)
- simulating wind with FireDir
- fire :
- sample for FireFX, the burning fire effect (particle
based)
- a small sphere burns while a torus spins around
it
- spiral :
- sample for ParticleFX, two multi-colored particle systems
in the same scene
- using the FullScreenViewer for full-screen rendering
- shadowplane :
- simple projective shadows using the ShadowPlane component
- higher quality plane lighting through plane tiling
- shadows :
- dynamic shadow casting using zBuffer-based shadow maps
- using GLzBuffer, adjusting shadow map properties
- thor :
- using ThorFX for simulated electric arcs
- allows experimenting with wilderness, vibrate and other parameters
- warping :
- warping images with the hep of a THeightField
- working with the camera in 1:1 orthogonal mode, saving viewer content to a file
- meshexplosion :
- exploding a mesh in its many triangles
- using ExplosionFX to explode a simple 3DS mesh
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