The memory monitor can be opened using the Memory Monitor menu item in the Help menu. The memory monitor gives an indication of how much memory zsDuplicateHunter is currently using. a trend of graph of memory usage of time is shown as well as the peak usage of memory and how much is being currently used.
Memory Graph The Memory Graph shows the amount of memory which zsDuplicateHunter is currently using. As well as how much memory has been used in the past.
The Reclaim Memory button is used to tell zsDuplicateHunter to reclaim any memory which it is holding that is not immediately required. ZsDuplicateHunter will do this automatically at timed intervals, but it can be useful to force it to reclaim memory occasionally.
In general, the memory monitor will not be of much interest to you. However, if you are encountering a problem running a comparison or synchronization, we may ask you to open the memory monitor while the comparison is running.
Object Allocations The Object Allocations tab on the memory monitor dialog shows the number of objects which have been created and destroyed while the program is running. Again this will not generally be of interest to you unless you are encounter a problem which we need your help resolving.
The allocation table does not automatically refresh. You can refresh it manually by selecting the Refresh Allocations button. You can also change how the results are sorted using any of the sort options. The Show Only active objects checkbox will cause zsDuplicateHunter to only display objects which have active instances. |