Novelty guides and tutorials > Getting started > Using actions
Introduction

As the first ever visual novel maker Novelty offers a way to script a sequences of events without requiring the user to do any complicated programming.

Instead of executing code, the Novelty engine employs a system with abitrary activity blocks called "Actions". Each action has a specific function, like displaying dialogue, manipulating scene objects or playing audio. By stringing the actions together you can create complex scenes and events, without resorting to any programming.

Each page has their own list of actions, which will be triggered from top to bottom. Some actions are triggered instantly while some will perform for a period or time or until the player clicks. You can tell by looking at the right-most icon in the action block. When all actions have been triggered in a page, the next page of the novel will load.

New actions can be added in the Action window by using the tools in the toolbar. The currently selected action's properties can be edited in the Properties window.



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