NoveltyML reference

Getting started with NoveltyML

Introduction to NoveltyML
Brief explanation what NoveltyML is and where it came from

About objects and resources
Learn of the different asset types.

Using NoveltyML Designer
Guide in how to get started using the NoveltyML Designer tool.


Language reference

Resource types
Animation, Audio, Font, Script, Shape, Texture

Object types
Border, Button, Canvas, CanvasSet, Group, Image, Set, SmartCanvas, SystemText, Text, Video

Object traits
AnimateColor, AnimateOpacity, AnimateRotation, AnimateScale, AnimateTextureX
AnimateTextureY, AnimateX, AnimateY, ConstantRotation, GameStateInfo, GameStateThumbnail
Portrait, ShowDialogue, ShowName, ShowOnWait

Miscellaneous tags
Menu, Template

Types
NoveltyML primitives, Predefined color names


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