<ShowOnWait>
Informs the game engine to only show this object when it is waiting for the player to act (press a key, click mouse button).
This trait has no attributes.
Example
<Traits>
<ShowOnWait/>
</Traits>
Informs the game engine to only show this object when it is waiting for the player to act (press a key, click mouse button).
This trait has no attributes.
<Traits>
<ShowOnWait/>
</Traits>