Box2D  2.2.0
A 2D Physics Engine for Games
Public Member Functions | Public Attributes
b2WeldJointDef Struct Reference

#include <b2WeldJoint.h>

Inheritance diagram for b2WeldJointDef:
b2JointDef

List of all members.

Public Member Functions

void Initialize (b2Body *body1, b2Body *body2, const b2Vec2 &anchor)

Public Attributes

b2Vec2 localAnchorA
 The local anchor point relative to body1's origin.
b2Vec2 localAnchorB
 The local anchor point relative to body2's origin.
float32 referenceAngle
 The body2 angle minus body1 angle in the reference state (radians).

Detailed Description

Weld joint definition. You need to specify local anchor points where they are attached and the relative body angle. The position of the anchor points is important for computing the reaction torque.


Member Function Documentation

void b2WeldJointDef::Initialize ( b2Body body1,
b2Body body2,
const b2Vec2 anchor 
)

Initialize the bodies, anchors, and reference angle using a world anchor point.


The documentation for this struct was generated from the following files:
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