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Box2D
2.2.0
A 2D Physics Engine for Games
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b2JointDef() (defined in b2JointDef) | b2JointDef | [inline] |
b2WeldJointDef() (defined in b2WeldJointDef) | b2WeldJointDef | [inline] |
bodyA | b2JointDef | |
bodyB | b2JointDef | |
collideConnected | b2JointDef | |
Initialize(b2Body *body1, b2Body *body2, const b2Vec2 &anchor) | b2WeldJointDef | |
localAnchorA | b2WeldJointDef | |
localAnchorB | b2WeldJointDef | |
referenceAngle | b2WeldJointDef | |
type | b2JointDef | |
userData | b2JointDef |